using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Animatable : MonoBehaviour
{
    public CubicBezierCurve bezierCurve;
    public bool AnimationInLocalPosition = false;
    public bool AnimateScale = false;
    public Vector3 startScale = Vector3.one;
    public Vector3 endScale = Vector3.one;

    public float StartTime = 0.0f;
    public float EndTime = 0.0f;
    public bool Animating = false;

}
