using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class HealthComponent : MonoBehaviour
{
    public float Health = 10.0f;
    public float MaxHealth = 10.0f;
    public float PendingDamage = 0.0f;
    public float PendingHeal = 0.0f;

    public bool BarkskinActive = false;

    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
