using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;

[RequireComponent(typeof(Slider))]
public class HealthbarBinding : MonoBehaviour
{
    public HealthComponent Target = null;
    public bool MovePositionToBoundTarget = true;
    public TextMeshProUGUI HealthText = null;

    public bool FirstTime = true;

}
