using UnityEngine;
using System.Collections;

public static class GameSettings {

    public static int Rows = 8;
    public static int Columns = 8;
    public static float Gravity = -0.015f;
    public static int[] MultipliersForShiftAmount = { 0, 10, 12, 16, 20 };
    public static int LastScore = 0;
}
