using UnityEngine;
using System.Collections;

public class GameManager : MonoBehaviour {

    private static GameManager _instance = null;
    public static GameManager Instance
    {
        get
        {
            if (_instance == null)
            {
                _instance = GameObject.FindObjectOfType<GameManager>();
            }
            return _instance;
        }

    }

    public SoundRandomizer ClickSounds = null;

    public ScoreAccumulator ScoreAccumulator = null;

    public ComboCelebrator ComboCelebrator = null;

    public TimeKeeper TimeKeeper = null;

    public Announcer Annoucer = null;

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
