using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Helicopter : MonoBehaviour {

    public Vector3 DropPoint;
    public float StartTime;
    public float FinishTime;
    public CubicBezierCurve Path1;
    public CubicBezierCurve Path2;

    public Vector3 PreviousPosition;
    public bool PayloadDropped;
}
